Getting ready for launch!

Good news! The game will be ready any day now! I’ve run through two testing iterations, and everything looks great! I’m having some lag issues while the game loads its music, but I have reason to believe that issue is only in debugging and will not occur once the game is published. If it does, I’ll fail peer review and have to figure it out or publish the game without music, which would be very sad…

On the brighter side though, I see no reason to expect a launch date later than June 1st, which is really exciting for me. This will mark my entry into the game development community and hopefully pave the way for future success.

In other news, I had a design idea just this morning that I think I’ll use to make my next game. It’s a simple, 2D side-scroller (think Mario) starring my mascot, One Man. There’s a few twists on conventional platforming, but I’ll keep those secrets locked away for now. I’ll reveal more once I begin working on it. (I’m trying my hardest to finish Antimatter before I start a new project)

I suppose that’s all the updates I have for now. I’ll be interviewing at ANPAC for a programming position this week, so wish me luck! (Don’t worry, I’ll still be developing games on the side) 🙂


2 responses to “Getting ready for launch!

  1. Jonathan Hodges

    Hey Josh,

    Good luck on your interview. I also look forward to seeing your progress on the new game as this one launches.

    • Thanks a lot! The interview turned out to be just an aptitude test and a short discussion of job openings, but I feel like it went really well, so I have high hopes for an interview soon. 🙂

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