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Breaking News! Peers to Review Antimatter

The trial mode is complete! *cue Fanfare*  I also added a couple of new features, like a screen that thanks players for purchasing the game and the option to reset high scores and saved games.  All that’s left is to figure out how to comply with Microsoft’s picky submission rules, add in screenshots, a description, a thumbnail, etc, and ship this bad boy off to be peer reviewed, and then eventually to stand in the Xbox Live Marketplace, alongside such illustrious titles as “The Impossible Game” and “Fortress Craft.”

If I can get my lazy butt moving on this, (or if my fiancee, Christa, can) the game may be out as soon as August 1st.  I’m not making any promises, though.  I tried that before, and it didn’t work out so well.

Thanks for all your support, 3 or 4 people who have commented! 😛  Hopefully you’ll see results out of me soon!

Welcome!

Welcome to OneManStudios.wordpress.com.  This is the new home for all news and updates pertaining to OneManStudios and the games I develop.  For my first post, I’ll further explain just what it is that I intend to cover in this blog and what exactly OneManStudios is involved in, right now.

What I intend to cover:

  • The current progress of games still-in-development
  • Art and screenshots of games nearing their launch
  • Problems, solutions, and tricks of the trade that I discover
  • Beta tests if and when they occur
  • Any news pertaining to OneManStudios’ progress as a company

What I’m doing now:

Right now, I have one game about to hit closed beta and another that is still in the design phase.  The first game is called Antimatter (although I may occasionally call it Pipeline, its old working title, by mistake)  I’m insanely busy right now with school and work, so its launch has already been delayed several months, but if all goes according to plan, it will be in the peer review process by May.  The second game doesn’t even have a working title yet, so you can understand why there’s not much to say about it…  Both of these games are intended for the XBox Live Indie Game Market, although I hope to publish them online for Windows eventually, as well.

Well, that’s all for now!  Thanks for reading and be sure to check back for updates!

~Josh